NEW YORK — Nico Deyo, a 33-year-old e-commerce specialist from Milwaukee, used to enjoy mixing it up with players from around the world in the popular online fantasy game “World of Warcraft.” Then a stalker began harassing her on the
NEW YORK — Nico Deyo, a 33-year-old e-commerce specialist from Milwaukee, used to enjoy mixing it up with players from around the world in the popular online fantasy game “World of Warcraft.” Then a stalker began harassing her on the game’s forums, impersonating her in the game and, later, sending her barrages of Twitter messages, some threatening her with graphic rape and murder.
While the stalker didn’t drive her from the game, the experience helped sour her on multiplayer gaming. “There’s a lot of things about the community that are very hostile,” she says of Warcraft. Deyo largely gave up the game almost two years ago and now mostly spends her time on playing other games by herself.
Deyo is far from alone. In the male-dominated world of multiplayer online games like “Grand Theft Auto,” ”Halo,” and “Call of Duty,” many women say they’ve had to take drastic steps to escape harassment, stalking and violent threats from male players. Some quit particular games. Others change their screen names or make sure they play only with friends.
Online harassment of women, often involving threats of horrific violence, has become a big issue — and video games are a frequent flashpoint. Two years ago, the online “Gamergate” movement, ostensibly a protest over the ethics of game journalists, also fueled Twitter attacks on female critics replete with gutter-level abuse and assault threats. Some targets left their homes or canceled speaking engagements, fearing for their safety.
On Saturday, the South by Southwest Interactive festival plans a daylong summit on online harassment ; one panel will address problems in “gaming and geek culture .” That summit, however, almost never happened; last October, the festival canceled two gaming-issue panels after receiving “numerous threats of on-site violence .” Organizers reversed themselves a few days later after BuzzFeed and Vox Media threatened to boycott the festival entirely.
Online gaming companies, however, have been slower to act. Major console makers Microsoft and Sony and game developers like Blizzard Entertainment have “terms of service” that explicitly ban stalking and other harassing behavior. The companies have the right to ban reported bad actors from their public forums. Players say that rarely happens — and when it does, as in Deyo’s case, their harassers often follow them onto Twitter and other social channels.
Becky Heineman, the 52-year-old founder of the Olde Skuul game studio in Seattle, was an aficionado of shoot-em-ups like “Halo” and “Call of Duty.” But constant catcalls from other players and questions about her bra size or “whether I do it on top or bottom, or other derogatory things,” she says, wore her down.
Reporting her harassers never seemed to make a difference, she says. She limited her play to friends for a while, but now mostly focuses on simple single-player games like “Cookie Clicker” on her phone and computer.
Contrary to popular stereotypes, women are avid video gamers; one recent survey showed that about half of all women play video games, about the same as men. But men are far more likely to identify themselves as “gamers,” and experts say that “hard-core” shooting and action games remain mostly male.
It’s only recently that “women players have been recognized as valid gamers that are interesting for companies,” said Yasmin Kafai, a University of Pennsylvania professor who focuses on gender and gaming.
Microsoft says recent changes to its Xbox Live service make it more likely that players with bad reputations will end up playing each other. It adds that its enforcement team monitors complaints at all times and that all reports are investigated. Sony, Blizzard and the Entertainment Software Association, a trade group, did not respond to requests for comment.
Those moves don’t impress some women in the industry.